Michael Holden

Michael Holden is the Unreal Engine & Game Design Content Creator at Gameplan, where he builds industry-standard pathways for the next generation of developers. A pioneering educator with 13 years of high school classroom experience, Michael previously served as a STEAM Technology Leader and holds a Master’s in Interactive Design and Game Development from SCAD, alongside a Bachelor of Architecture from Virginia Tech. His extensive background includes shaping state-level Career and Technical Education (CTE) curricula and serving on Epic Games’ Unreal Engine 3D Fundamentals Certification Task Force. Recognized as an Extraordinary Educator and a proven student mentor with multiple state-level SkillsUSA and TSA medals, Michael combines a deep love for game mechanics with technical expertise to empower students and educators worldwide.